Medici Download v1.2.1
The decree

How the money works

Gold by the stack. Coins by decree.

One rule: new coins only enter through the decree. Each day the decree allows 2,000 pennies per active player, shrinking as the town's money supply nears 20,000 pennies (200 ducats) per active player. It's split between houses (mint presses, 65 %), the Merchant (20 %) and found money (mob drops, chest loot, appraisals, 15 %). With an outside trader such as Plantations installed, 10 % of it is the street share that trader pays out from, and the houses keep 55 %.

Money per player, 90 days target day 0day 30day 60day 90

Money supply per player, 12 players minting 60 % of what the decree allows. Sinks: 2 % market duty on sales, 1 % on bank transfers, the Banker, the arts, Doge's medals.

Scenarios

scenario what day 7 day 30 day 90 (of target)
casual 5 players, use 40 % of the refill 4,640 p (23%) 12,812 p (64%) 17,253 p (86%)
server 12 players, 60 % 6,701 p (34%) 15,719 p (79%) 18,323 p (92%)
big 40 players, 60 % 6,701 p (34%) 15,719 p (79%) 18,323 p (92%)
greedy 12 players mint every penny the decree allows (unlimited gold) 10,109 p (51%) 18,269 p (91%) 19,028 p (95%)
mob_farm as greedy; mob farms add nothing (spawner/fake-player kills don't pay) 10,109 p (51%) 18,269 p (91%) 19,028 p (95%)
inactive 30 registered, 4 active: the target follows active players only 6,701 p (34%) 15,719 p (79%) 18,323 p (92%)
street as server, with an outside trader (Plantations): pays out its whole share daily, 60 % comes back to its purse 6,559 p (33%) 15,484 p (77%) 18,255 p (91%)
street_greedy as greedy, with the same trader 9,678 p (48%) 18,033 p (90%) 18,949 p (95%)

Supply per player doesn't depend on how many play, and unlimited gold doesn't break it. Mob farms add nothing: only player kills of mobs that spawned on their own pay. The one lever for a server admin is targetPerPlayer.